Nicholas Alister


Concept

Player: Cam
Chronicle: Ashes of Now
Status: Semi-NPC
Coterie: Amity of Equanimity
Concept: Old Banner Knight
Clan: True Brujah
Generation: 7th
Sire: Jeremiah Serif
Nature: Judge
Demeanor: Traditionalist
Apparent Age: 32
Real Age: 704
Embrace: 1330


Attributes

Physical: Strength 4 (puissant), Dexterity 4 (fluid), Stamina 4 (unflagging)
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 4 (pragmatic), Intelligence 6 (scholarly), Wits 4 (one step ahead)


Abilities

Talents: Alertness 3, Athletics 1, Brawl 3, Dodge 3, Empathy 1, Intimidation 3, Leadership 2, Oral Expression 2, Poetic Expression 1, Subterfuge 4 (intrigue)
Skills: Animal Ken 1, Archery 1, Etiquette 3, Fast-Draw 1, Melee 4 (swords), Performance 1, Ride 1, Stealth 2, Survival 1
Knowledges: Academics 5 (history), Camarilla Lore 2, Enigmas 2, Inconnu Lore 3, Kindred Lore 4 (jyhad), Linguistics (french, greek, latin, pictish) 4 (diplomatic), Lupine Lore 1, Medicine 2, Metaphysics 1, Occult 4 (vampires), Politics 4 (kindred), Science 1, Spirit Lore 1


Advantages

Disciplines: Auspex 3, Celerity 1, Dominate 3, Fortitude 2, Obfuscate 2, Potence 4, Presence 4, Temporis 6, Thaumaturgy 2
Thaumaturgical Rituals: 1) Domino of Life, Purity of Flesh; 2) Craft Bloodstone
Elder Disciplines: Temporis: Level 6: Control Aging
Backgrounds: Clan Prestige 3, Contacts 2, Inconnu Status 1, Resources 3, Retainers 2
Virtues: Conviction 2, Self-Control 4, Courage 4
Path of Enlightenment: Scorched Heart 7
Willpower: 9
Blood Pool: 20 (5/turn)
Merits: Blasé (4)
Flaws: Millennial Grudge (1), Prey Exclusion: animals (1), Routine (2)


Miscellaneous Notes

Clan Weakness: Cold Heart
Banality (unusable): 9
Creativity: 3
Derangements: Perfectionism


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Disarm, Grappling Defense, Haymaker, Heel Stamp, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Displacement, Evasion, Kick Defense, Offensive Block, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Fleche, Flow Like Water, Great Blow, Parry, Ripping Thrust, Slash, Thrust
Combinations (unarmed): Deflecting Punch/Sword Hand/Throw
Combinations (armed): Slash/Thrust/Great Blow; Disarm/Great Blow/Flow Like Water; Bash/Slash/Ripping Thrust
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: none
Common Weapons: Broad Sword (Diff. 5, Dmg: Str+4, Conceal: T, Accur. +1), Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: Reinforced Longcoat (+2 soak)

Experience Points:


Personality
What is this?

Career Class: Scientist
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) See and help the Brujah usurpers be punished; 2) Find the key to peaceful immortality while trapped on Earth
Short Term Goals: 1) Keep track of local Anarch activities; 2) Expand scholarly pursuits to include more supernatural lore and modern science
Religion: Christianity
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Reverent, Scholarly, Cold, Efficient, Diligent, Spaced-Out, Demanding, Obsessive-Compulsive, Anal-Retentive, Wise, Probing, Intuitive, Practical, Chivalrous, Judgmental, Modest
Additional Notes: none

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