Emery Nagel


Concept

Player: Cam
Chronicle: Ashes of Now
Coterie: Commission of the Recondite
Status: PC
Concept: Unlikely Ruler
Clan: Caitiff
Generation: 9th
Sire: Unknown
Nature: Architect/Confidant
Demeanor: Director
Apparent Age: 30
Real Age: 177
Embrace: 1859


Attributes

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance 4 (honest face)
Mental: Perception 4 (apprehensive), Intelligence 4 (sharp memory), Wits 3


Abilities

Talents: Alertness 2, Artistic Expression 2, Brawl 2, Diplomacy 3, Dodge 3, Empathy 3, Intimidation 2, Leadership 4 (gain trust), Masquerade 3, Networking 2, Oral Expression 1, Power-Brokering 2, Style 2, Subterfuge 4 (intrigue)
Skills: Animal Ken 1, Blood Preparation 2, Cooking 1, Dancing 2, Drive 1, Etiquette 3, Farming 2, Firearms 2, Melee 1, Security 2, Sewing 1, Stealth 1
Knowledge: Academics 2, Area Knowledge (liberty) 3, Camarilla Lore 3, City Secrets 4 (hidden power-players), Computer 1, Enigmas 2, Investigation 1, Kindred Lore 2, Law 1, Medicine 1, Occult 4 (witchcraft), Politics 4 (kindred), Secret Code Language (liberty salon signals) 1, Sewer Lore 1


Advantages

Disciplines: Animalism 1, Auspex 4, Celerity 2, Dominate 3, Obfuscate 2, Presence 4, Thaumaturgy 3
Paths: Movement of the Mind 2, Weather Control 5
Rituals: 1) Blood Rush, Defense of the Sacred Haven, Preserve Blood, Wake with Morning's Freshness; 2) Blood Walk, Minor Shapeshifting, Ward vs. Ghouls; 3) Incorporeal Passage, Ward vs. Lupines
Backgrounds: Camarilla Status 5, Contacts 3, Elder Status 2, Herd 2, Resources 5, Retainers 5
Virtues: Conscience 4, Self-Control 5, Courage 4
Humanity: 7
Willpower: 8
Blood Pool: 14 (2/turn)
Merits: Corporate Ties (3), Dual Nature (2), Holdings (2), Pain Tolerance (3), Police Ties (3), Safe Passage (1), Spy Network (2)
Flaws: Prey Exclusion: children (1)


Miscellaneous Notes

Clan Weakness: Curse of the Caitiff
Blood Bonds: Regnant: her retainers
Banality (unusable): 7
Creativity: 2
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Elbow Smash, Haymaker, Heel Stamp, Throw
Special Maneuvers (Dodge): Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): none
Special Maneuvers (Melee): Great Blow, Smash
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Handguns, Rifles, Shotguns
Common Weapons: Heckler & Koch USP (Diff. 6, Dmg: 4, Clip: 15, Range: 25, Accur. +1, Init. +1, Conceal: J, Ammo: standard), Stake (Diff. 6, Dmg: Str+2, Conceal: T)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Politician
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Keep Liberty safe for Kindred and kine alike; 2) Foil both Sabbat and Anarch encroachments; 3) Prove clanlessness is not a weak
Short Term Goals: 1) Barter an alliance with other Princes and Autarky; 2) Develop her mystical vampire powers to improve her independent authority
Religion: Christianity
Politics: Autocracy
Sex: Bisexual/Polygamous
Traits: Shrewd, Open-Ended, Careful, Watchful, Reserved, Ethical, Practical
Additional Notes: none

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