Kale Ulric


Concept

Player: Cam
Chronicle: Ashes of Now
Status: Semi-NPC
Coterie: Amity of Equanimity
Concept: Conqueror
Clan: Ventrue
Generation: 5th
Sire: Mithras
Nature: Autocrat
Demeanor: Plotter
Apparent Age: 48
Real Age: 2,062
Embrace: 9 BC


Attributes

Physical: Strength 3, Dexterity 3, Stamina 4 (implacable)
Social: Charisma 6 (commanding), Manipulation 4 (eloquent), Appearance 2
Mental: Perception 4 (attentive), Intelligence 6 (labyrinthe), Wits 4 (shrewd)


Abilities

Talents: Alertness 3, Athletics 3, Brawl 5 (grappling), Dodge 4 (duck), Empathy 2, Intimidation 5 (subtle hints), Intrigue 5 (plotting), Leadership 4 (inspiring), Subterfuge 3, Throwing 3
Skills: Acting 2, Animal Ken 3, Archery 2, Artillery 1, Blacksmith 2, Blind-Fighting 2, Boating 2, Drive 1, Falconry 2, Fast-Draw 2, Firearms 1, Game Playing 4 (chess), Melee 5 (swords), Ride 3, Stealth 2, Survival 2
Knowledges: Academics 2, Camarilla Lore 2, Culture 3, Inconnu Lore 1, Kindred Lore 5 (great jyhad), Law 2, Linguistics (dutch, french, german, italian, latin, old norse, spanish, swedish) 4 (old dialects), Lupine Lore 1, Medicine 2, Military Science 4 (infantry tactics), Navigation 1, Occult 4 (old superstitions), Philosophy 2, Politics 5 (kindred), Sabbat Lore 1, Science 1


Advantages

Disciplines: Auspex 4, Dominate 8, Fortitude 7, Potence 2, Presence 7, Protean 3
Elder Disciplines: Dominate: Level 6: Autonomic Mastery; Fealty; Obedience; Level 7: Fiat Augustus; Mob Rule; Level 8: Far Mastery; Fortitude: Level 6: Stoic's Mantle; Presence: Level 6: Dire Lord; Lull the Prey; Level 7: Uriel's Curse
Backgrounds: Contacts 1, Clan Prestige 5, Resources 4, Retainers 3
Virtues: Conscience 1, Self-Control 4, Courage 4
Humanity: 3
Willpower: 10
Blood Pool: 40 (8/turn)
Merits: Mansion (2), Patience (3)
Flaws: Methuseleh's Thirst (7), Vainglorious (1)


Miscellaneous Notes

Clan Weakness: Good Taste (The Insane)
Blood Bonds: Selene Boadhagh (Mutual)
Banality (unusable): 9
Creativity: 0
Derangements: Megalomania


Combat

Style: Pankration (external/soft)
Special Maneuvers (Brawl): Backbreaker, Head Butt, Improved Pin, Joint Break, Joint Lock, Lariat, Neckbreaker, Pin, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Fleche, Great Blow, Jab, Offensive Parry, Parry, Riposte, Smash, Slash, Sweep, Thrust
Combinations (unarmed): Deflecting Punch/Joint Break/Throw; Displacement/Improved Pin/Joint Lock; Lariat/Heavy Kick/Backbreaker; Offensive Block/Sword Hand/Neckbreaker; Disarm/Heavy Strike/Throw
Combinations (armed): Disarm/Slash/Great Blow; Offensive Parry/Thrust/Great Blow; Parry/Riposte/Thrust/Great Blow; Bash/Slash/Great Blow; Bash/Smash/Sweep
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Bow, Crossbow, Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Archaic, Rifles
Common Weapons: Broad Sword (Diff. 5, Dmg: Str+4, Accur. +1, Conceal: T), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Conquer all Kindred opposition to rule the undead (and thus humanity too); 2) Outshine sire's failures
Short Term Goals: 1) Study the local ebb and flow of Kindred activity; 2) Strategize for future conquests
Religion: Agnosticism
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Compelling, Heartless, Arrogant, Terrifying, Languid, Patient, Single-Minded, Demanding, Expectant, Doomed, Voracious
Additional Notes: none

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