Ishtar Zirrat


Concept

Player: Cam
Chronicle: Ashes of Now
Coterie: Amity of Equanimity
Status: Semi-NPC
Concept: Hemametaphysicist
Clan: True Brujah
Generation: 4th
Sire: Inanna
Nature: Judge
Demeanor: Visionary
Apparent Age: 17
Real Age: 4,372
Embrace: 2,342 BCE


Attributes

Physical: Strength 6 (draconic), Dexterity 9 (rhythmic), Stamina 7 (marathonic)
Social: Charisma 9 (sublime), Manipulation 6 (punctilious), Appearance 9 (ageless)
Mental: Perception 9 (presentient), Intelligence 8 (omniscient), Wits 9 (pre-emptive)


Abilities

Talents: Alertness 5 (danger sense), Artistic Expression 3, Athletics 5 (acrobatics), Brawl 6 (gratuitous violence), Dodge 6 (sidestep), Empathy 6 (deep motivations), Intimidation 6 (battle cry), Leadership 6 (war goddess), Lucid Dreaming 3, Oral Expression 3, Poetic Expression 2, Style 4 (classic), Subterfuge 6 (intrigue), Temporal Sense 6 (temporis), Throwing 4 (knives)
Skills: Animal Ken 2, Archery 5 (moving targets), Blind Fighting 3, Blood Preparation 5 (bloodline recognition), Body Alteration 3, Dancing 2, Drive 1, Etiquette 4 (negotiation), Fast-Draw 3, Firearms 3, Instrumental (lyre) 3, Meditation 4 (centering), Melee 6 (swords), Ride 4 (mounted archery), Singing 2, Stealth 5 (prowl), Survival 2, Technology 1, Torture 4 (mental torment), Weaponsmith 2
Knowledge: Academics 4 (philosophy), Alchemy 4 (vitae elixirs), Astrology 2, Bastet Lore 1, Classics 4 (sumerian), Cosmology 2, Culture 4 (middle east), Demon Lore 3, Divination 3, Enigmas 5 (ancient), Faerie Lore 1, Garou Lore 2, Gematria 2, Herbalism 4 (medicinal), Kindred Lore 6 (antediluvians), Linguistics (akkadian, amharic, ancient greek, ancient syrian, arabic, aramaic, armenian, berber, cuneiform, farsi, french, german, hebrew, hieroglyphs, latin, macedonian, pashtun, portuguese, russian, spanish, swahili, turkish, ukrainian) 5 ("dead" languages), Medicine 4 (vampire), Metaphysics 3, Military Science 6 (homeric), Numerology 2, Occult 6 (vampires), Politics 5 (kindred), Science 2, Spirit Lore 2, Stygia Lore 2, Traditions Lore 2, Vice 1, Wyrm Lore 1


Advantages

Disciplines: Auspex 7, Celerity 4, Dominate 6, Fortitude 5, Obfuscate 6, Potence 9, Presence 9, Temporis 9, Thaumaturgy 9
Elder Disciplines: Auspex: 6) Genius Loci, Spirit Bond, Telepathic Communication; 7) Soul Scan, True Loyalties; Dominate: 6) Obedience; Obfuscate: 6) Mind Blank; Potence: 6) Fist of Caine; 7) Forger's Hammer; 8) Touch of Pain; 9) Maul of Caine; Presence: 6) Dire Lord, Lull the Prey, Serenity; 7) Mask Empathy, Mind Numb, Uriel's Curse; 8) Bloodlust, Invoke Frenzy; 9) Heart of the City; Temporis: 6) Angles of Time, Delphic Aegis, Portents; 7) Domain of Evernight, Outside the Hourglass; 8) Rewind Time; 9) Summon History
Paths: Gift of Morpheus 5, Lure of Flames 5, Movement of the Mind 5, Way of the Levinbolt 4, Weather Control 4
Rituals: 1) Blood Rush, Dominoe of Life, Illuminate Trail of the Prey, Preserve Blood, Preserve Corpse, Rebirth of Mortal Vanity; 2) Blood Walk, Impassable Trail, Power of the Invisible Flame, Recure of the Homeland, Ward vs. Ghouls; 3) Beggar's Feast, Fire in the Blood, Incorporeal Passage, Moonlight Dancers, Touch of Nightshade, Ward vs. Lupines; 4) Binding the Beast, Fire Walker, Mirror Walk, Scholar's Sword, Shadowgate, Ward vs. Kindred; 5) Blood Contract, Dominion, Escape to a True Friend, Sidestep Reality, Ward vs. Spirits; 6) Ritual of Holding, Utter Destruction of Bonds; 7) Divorcing the Soul; 8) Bone of the Kindred; 9) Blood of Free Will
Backgrounds: Clan Prestige 6, Contacts 7, Elder Status 5, Inconnu Status 5, Resources 5
Virtues: Conviction 4, Self-Control 5, Courage 5
Path of Enlightenment: Self-Focus 7
Willpower: 10
Blood Pool: 50 (10/turn)
Merits: Holdings (5), Patience (1), Well-Traveled (2)
Flaws: Methuselah's Thirst (7), Vainglorious (3)


Miscellaneous Notes

Clan Weakness: Cold Heart
Blood Bonds: none
Banality (unusable): 8
Creativity: 3
Derangements: none


Combat

Style: Tahazu (external/soft)
Special Maneuvers (Brawl): Aerial Throw, Back Roll Throw, Backbreaker, Choke Hold, Dislocate Limb, Ducking Punch, Ear Pop, Eye Rake, Fighting Hold, Foot Sweep, Grab Punch, Head Butt, Heel Stamp, Improved Pin, Joint Break, Joint Lock, Neckbreaker, Pin, Reversal, Spinning Throw, Suplex, Sword Hand, Throw
Special Maneuvers (Dodge): Counter-Reversal, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Groundfighting, Jump, Kippup, Retain the Balance
Special Maneuvers (Melee): Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Slash, Tandem Control, Thrust, Twisting Thrust
Special Maneuvers (Master): Dual Weapons, Mastery of Weapons Form
Combinations (unarmed): Disarm/Ear Pop/Spinning Throw; Deflecting Punch/Dislocate Limb/Neckbreaker; Grab Punch/Sword Hand/Suplex; Reversal/Joint Break/Improved Pin; Displacement/Ducking Punch/Fighting Hold
Combinations (armed): Disarm/Slash/Flow Like Water; Riposte/Slash/Thrust; Offensive Parry/Slash/Great Blow; Slash/Thrust/Twisting Thrust; Double-Strike/Double-Strike/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Crossbows, Javelin, Slings, Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Scimitar (Diff. 5, Dmg: Str+2, Accur. +1, Conceal: T), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Composite Short Bow (Diff. 6, Dmg: 5, Rate: 1, Clip: 1, Range: 150, Accur. +2, Conceal: T, Ammo: hunting), GE M134 Minigun (Diff. 7, Dmg: 8, Rate: 100, Clip: 1,000, Range: 400, Accur. -3, Conceal: N; belt-fed)
Armor: Kevlar-Lined Overcoat (+1 soak)

Experience Points:


Personality
What is this?

Career Class: Scientist
Drive: Assertive
Social Activity: Deviant
Long Term Goals: 1) Collect samples of all Kindred vitae in the world; 2) Prepare report for fellow Inconnu ahead of Gehenna nights
Short Term Goals: 1) Investigate "irregularities" in Kansas City area; 2) Learn more about the Cathayans through their local presence
Religion: Animism
Politics: Autocracy
Sex: Bisexual/Polygamous
Traits: Indurate, Indifferent, Circumspect, Observant, Scholastic, Divine, Terrifying, Mythical
Additional Notes: none

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